Super Duper Molly Cooper

count on, is Molly’s kindness will lead the way. On the flip side, Star and Stomp might just be behind the problem. Or, just as likely, it will have just emerged from the craziness of island life and the natural world surrounding them. THE ADVENTURE: Solving the problem invariably leads to an adventure, as Molly travels to a new area of the island, meets a new creature, learns a new skill, deals with strange new terrain, etc. Molly’s first attempts to solve the problem don’t work, or lead to new problems. But that’s okay – the secret is to not give up. As Molly will remind us with an upbeat song about “trying again” – she knows mistakes are a good thing, because they help you figure out the solution! Which is exactly what happens next… INVENTION TIME: You got it! Molly dreams up an invention that’s finally able to solve the problem and save the day. Together, they build the device and their hard work pays off. MOLLY SOLVES THE PROBLEM: Molly puts the invention to use. It’s often a big action-and- adventure-filled moment, but we never forget why Molly is on a mission – it’s always to spread kindness and help others. Molly says farewell to her Wonder Island friends, but it won’t be for long. Tomorrow there’ll be a new problem to solve. And in the meantime, her grateful friends gift her some reminder of the adventure to bring back home.

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